Prop + Hard Surface Modeling


Computer Desk Diorama Modeled in Maya, textured in Substance Painter and rendered in Arnold. Based on Concept Art by Max Sabetskiy.


Low poly R8 Revolver ready for game engines. Modeled in Maya and used ZBrush for the HiPoly. Textured in Substance Painter. Normals baked down, rendered and lighting all done in Marmoset.


Stove, Bookshelf and Desk modeled in Maya and rendered in Arnold. Based on concept art by Nik Henderson.


Substance Design Textures. Brick and Gas station scene created entirely in Substance Designer and rendered in marmoset. Gas Station and Robot models provided by Ben Keeling.


ZBrush Modeling


3-D Environment Renders. I created the below environments using Blender and Substance and Unity. They were produced for simulations and games for Ascend Learning and Kognito Interactive. My responsibilities included art direction and involved all aspects of production on each of them while using some assets from poliigon as well as modeling and layout assistance from Karlen Tam and Evelyn Lieu.



Logo MGFX made in Maya and Robot dance sequence modeled, rigged and rendered in Maya using Mixamo Mocap.


3-D Environment Turnarounds


2-D Environments. Responsible for all aspects.