Level Design


Level made in unity following a 5 part journey. 1. Explore 2. Valve, then Small Combat 3. Explore 4. Valve, then Big Combat 5. Find the Treasure!


Level Made With Unity Exploring Western town. Concentrating on creating "districts" with their own distinct identities. Articulated the edge boundaries and paths that connect them. Each major space has local or immediate focal points, but also lines up views of more distant landmarks.